RL-Godot pedestrian simulation: curriculum-based reinforcement learning for pedestrian simulation

Authors

  • Giuseppe Vizzari University of Milano-Bicocca, Department of Informatics, Systems, and Communication, viale Sarca 336 – Building 14, 20126 Milano, Italy
  • Andrea Falbo University of Milano-Bicocca, Department of Informatics, Systems, and Communication, viale Sarca 336 – Building 14, 20126 Milano, Italy
  • Ruben Tenderini University of Milano-Bicocca, Department of Informatics, Systems, and Communication, viale Sarca 336 – Building 14, 20126 Milano, Italy
  • Daniela Briola University of Milano-Bicocca, Department of Informatics, Systems, and Communication, viale Sarca 336 – Building 14, 20126 Milano, Italy

DOI:

https://doi.org/10.14311/APP.2026.57.0323

Keywords:

reinforcement learning, curriculum learning, pedestrian simulation

Abstract

The paper describes a research effort aimed at developing RL-Godot, a reinforcement learning (RL) based open source software system supporting the study of pedestrian dynamics. We first introduce the curriculum based RL approach to pedestrian simulation adopted for RL-Godot, then describe its system architecture and report a preliminary experimental application that evaluates the framework’s ability to qualitatively reproduce low-to-medium density pedestrian behaviors reported in the literature.

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Published

2026-06-22

How to Cite

Vizzari, G., Falbo, A., Tenderini, R., & Briola, D. (2026). RL-Godot pedestrian simulation: curriculum-based reinforcement learning for pedestrian simulation. Acta Polytechnica CTU Proceedings, 57, 323-329. https://doi.org/10.14311/APP.2026.57.0323